So you can either play conservative and try to shut down mechs or, if you’re like me, you can spam the quickload button over and over and over until you successfully hack a mech.Īnd you’ll want to, because a hacked mech is a life saver.įor starters, nearby enemies will focus on the hacked mech, which makes it a de facto mimic beacon instantly. The length of time depends on the skill of the hacker, and the success rates for stuns have a much higher percentage than a full takeover. When hacking mechanized enemies, from the lowly mech to the towering Sectopod, players can either choose to shut them down or take control of them for a few turns. It’s a second tier perk so you’ll get it fairly early, and it allows you to hack into mechanized enemies as well as surveillance equipment for some game-changing advantages. When navigating the specialist skill tree make sure to take the Haywire Protocol perk. Hacking is my new favorite thing in XCOM 2. 'XCOM 2' Specialist Guide: Dynamite Hacking A well-trained specialist can snatch victory from the jaws of defeat in one or two turns with some very clutch special moves. But as you start to dig a little deeper on the Specialist skill tree you’ll soon discover that the Specialist is the support class to end all support classes. At first, the specialist appears to be a bit of a namby-pamby class: no big explosions, a wimpy drone that can heal allies or shock enemies for middling amounts of HP and no obvious upside like squadsight or melee attacks. This XCOM 2 class guide is intended to help you figure out the ins and outs for one of the more versatile classes in the game: the Specialist.
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